Like the other Coleco table-top games mentioned below, the game featured loud, harsh, almost squealing sound effects that could not be disabled, and were frequently cited as their worst feature. The other three modes were all faithful to the original gameplay. In this mode, Pac-Man started out in the ghost regenerator and had to eat as many power pellets as he could before returning to the regenerator, to collect a bonus. There was also a fourth mode, known as "Eat and Run", that featured different rules. There was a demo mode, a one-player mode, and a two-player head-to-head mode. The player would initiate play by pushing the joystick in one of four directions, with each direction dedicated to a different mode. The Pac-Man table-top featured two joysticks that allowed for head-to-head play. Naturally, the game play wasn't spot on, but it was rather close, given the limitations of the technology. These table-tops were designed to look exactly like miniaturized arcade machines that you could take home and play. Both watches' scores max out at 1999, at which point the game immediately ends.īefore Coleco launched the ColecoVision, it manufactured a series of table-top games, based on several popular arcade games. The joystick version also features on-screen date, day of the week, and seconds display. Like the button version, it also features sound, high score saving, and an alarm feature. The second watch went through a few design changes, most notably a change from a knob type joystick to a flatter joystick into which a stick could be inserted. There are two games variations, one where the maze is static, and one where the maze changes slightly throughout gameplay. There are two sets of tunnels positioned in each corner that wrap to the opposite corner. The gameplay is fairly faithful, however Pac-Man must eat a maze full of strawberries with two bananas which serve as power pellets, and a star as the bonus. Like the other watch, it is based off of a Tomy product known as Watchman Monsterhero. It also features a tiny joystick for the controller. The more expensive version (shown right) features not just one, but two LCD layers, one for the watch, and one for the game. It features sound, high score saving, and an alarm feature that plays Dixie. As a result, Pac-Man can only eat the pellets when moving to the left, and never to the right, a common criticism of this version. The gameplay is based directly off of the Tomy handheld game featured below, and features a shortened version of the handheld's maze. The lower priced watch, which is more common (shown left) featured a set of four direction buttons to direct Pac-Man with. Due to Pac-Man's popularity, Nelsonic distributed two versions of Pac-Man, at two different price points. Nelsonic created a line of digital watches that were capable of playing video games, including Frogger and Q*Bert. There is a bug starting with the 10th key level that makes the initial Scatter period the ghosts start the board in very long. In the arcade, the 9th key level slows Pac-Man down, but that does not ever happen here. The final repeating maze is actually the 10th key, not the 9th key, and there are no screens where the ghosts don't blink. The score has a millions digit, so it could go up to 9 million plus. There is no kill-screen or known split-screen, the keys just continue. The collision detection of the ghosts also seems to extend out further, making it harder to evade them. Notably, in the arcade ghosts switch directions whenever they switch between "Scatter" or "Chase" modes, but in NES Pac-Man they only reverse when going from Scatter" to Chase," making it harder to deduce ghost behavior. The NES version fixes some issues from the arcade version, but introduces new ones. After Tengen was sued by Nintendo for patent infringement, Namco re-released the title, side by side with a Ms. In the United States, Namco's port was licensed to Tengen and released in 1987. Due to the reduced size of the maze, there are fewer pellets to be eaten to clear it, but the rest of the gameplay mechanics are faithful to the arcade version. This version takes the formula established by MSX version and corrects many of the color issues that were due to graphical limitations of the MSX.
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